Ever since launching way back in 2013, Warframe has become a preferred video game among many, and a lifestyle for some. The free-to-play action title combines a number of people’s favorite things ranging from epic sci-fi space lore and all sorts of machine badassery to ninja-like abilities with both melee and ranged warfare. But perhaps more than anything else, the two things that constantly draw people to the powerhouse title are its virtually limitless customization and the sheer size of the world to explore. In short, there’s always something new to do, see, or acquire. And for a game that lets players more or less look and play however they want, the developers at Digital Extremes have a very similar attitude when it comes to what makes it into the game. The latest major Warframe quest...
The last time SPIN interviewed Gareth Coker, he was promoting Ori and the Will of the Wisps’ release on the Nintendo Switch. A mere 9 months later, he’s won the SXSW Gaming Award for Excellence in Score for his work (adding to the three awards he picked up from the first Ori game), been nominated for two others, and watched as the title itself earned some of the highest awards and nominations in the industry. Oh, and then he also made his premiere on the latest generation of consoles with Ubisoft’s Immortals Fenyx Rising, a hefty RPG with a unique art style, personality, and setting based in ancient mythology. With Immortals’ three DLCs now released and the game considered a success on virtually every front, we sat down with Coker via Zoom again to discuss the title. [embedded content] SPI...